
Friday, June 15, 2007
Friday, June 1, 2007
Week 12 &13 -
Rahul also mentioned he'll be leaving to go home early before this assignment is due, so they have organised for him to email stuff to us ...my only concern for him is what kind of quality the image will come through...usually it gets a bit compressed. The 2nd worry is getting everything into the printer on time to get it printed!!!
Week 13
Mark showed us what i feel is the coolest DVD of the semester...this dude can't remember his name, took the Grimms brothers story of the little mermaid and drew the beats for the story.
Saturday, May 26, 2007
My new 3D kid - she's so cute you'll puke!
Thursday, May 24, 2007
Initial Steam giant concept sketches...uggh...ok...more like robots...oops!
So I was pretty keen to start this concept thing. Thought I'd go for the giants first...but now looking at them...I think they maybe a bit too mechanical...and how would the hunter cut there head and tongue off on most of these dudes? How would a little average hunter dude cut off a head and carry it around from a giant anyway...go figure?
Oh yeah, and did I mention that we've decided to do concept art based on a film? So these are probably too animationy looking I guess aswell...
Just for a bit of personal feed back though, most people who seen these, always said they like the giant in the middle with the big long head sort of sitting forward...hmmm.
The Grimm Groupies
- Rahul
- Ka
- Ben
- Curtis
- myself
Unknown to Mark...I love all these people..mwahahha...actually i have never worked with any of them ever before...so maybe Mark has a case? ponder, ponder ;) but i am inspired by Ka's and Rahuls work. To be honest haven't seen much at all of Curtis' or Bens stuff...Curtis said he likes drawing sci fi transporter things...so im hoping i can learn a thing or two from him...as transporter flying thingys are not a strong point...in fact they have no point at all in my drawin body to date!
Well Ben wasn't here on this day...but the rest of us decided that from Rahuls extensive research that we would choose to do concept art for The Skillful Huntsman. Personally I wasn't too fudged on what story we did, they all have similar kind of characters, they're all difficult ot read and understand...but if I had known there was a published book on The Skillful Huntsman I might have persuaded the group to prehaps go with a different story.
I have been instructed by Leon not to look at the book. Apparently, I will want to quite uni forever and drawing too...so already I feel I have no hope. This concept art thing is a whole new kettle of fish for me. But im grabbing the giant by the balls and am ready for it...
We did decided, even to Rahuls disgust I think...hehe...that we might change the theme of the story where its set in a Steam Punk era. This originally funnily enough was brought up by Rahul as I lent him The Adventures of Jasper Marello which is also set in this era. But I think the more research we did and showed Rahul, the more he felt uncomfortable with it and then he thought we should set it in a fantasy theme.
A great part of me felt for Rahul as he had already done quite a number of brilliant concept landscaps and giant sketches which had obvioulsy taken quite a while, however...and as fantastic (and just quietly...as jealous as I was) they were too realistic and to me looked like stuff done before, and we couldn't really do much with that. But we'll have to wait until we can all get together again and discuss this in greater length I guess.
In the mean time here is a sample of some research I did at work last night on steam punk stuff...
Steam punk characteristics that stick out to me
- goggles
- dark colours almost silhouettes in some cases
- Victorian Era influene as far as costume goes
- lots of metal or brass
- exposed cogs for machines or used as decoration
- cold and dark sort of environments
These are really neat...I know initially they looked a bit cyborgish, but the more I looked at them the more medieval they looked, I think there very sophisticated and well thought through designs...I can see them in silhouettes too.
This was something pretty cute I found on Deviantart.com. Just stretching my drawing muscle to transporter thingys...are you proud mum?
This was just really cute. They actually call it steam crow! Its a resin mould painted to look like metal with copper wire legs. Its just beautiful...I want one and Ill call him steamy! But on a serious note...nice design...could do something similar for the dog prehaps?
I just thought this was nice. An example of tonal concept sketch. Nice composition not sure if this design would suit steam punk castly thing though.
Another transporter type thingy...or it could be the kings throne?! He sounds like he would be a little flamboyant like this...
I really like the idea of the floating island thing for the princess castle thing. It lends its self to a bit of fantasy too which I think Rahul would like...we could make it more steam punk, by the actual island floating due to some sort of steam generated floating machine?
Steam Gal - aint she sweet...maybe a bit too cyborgish...but the dude...just below by some artist I think comes pretty close to how we could approach our male characters...maybe not so much I have a stick up my butt cause after all, the mentor dude has been hunting for years so he's probably more feet in teh earth kind of dude...but his apprentice seems a bit more cocky.

hickity hickity ugh hu huh...Giants. cool. Are they man enough?
I absoloutly love the colour palette in this above one. Exactly what I would imagine the world would be like if it was full of steam generated objects. Nice silhouettes for the character and an example to show scale of location and the giant steam flying thing.
Another transporter thingy...just a different sort of design to draw some more inspiration from...ill need lots!
I know these are more sci fi looking things, but I could see that prehaps living objects/animals could have influence these vehicle designs which are quite different but believable...would be interesting to do that for the steam things.
Some cool Concept Art and Animator Websites




Week 8&9: Animatic due & Concept designing
- Start with Tonal and value concepts first
- Only draw in design for characters if its valid i.ee Barbarian with sword where he has to interact with his back to pull it out, you'd draw detail from a behind angle to see how he moves etc.
- Do turnaround of characters only if you want to
- Think about how does the character function and how is it functinal to the narrative? i.e. HellBoys right hand of DOOM...people will want and need to see how that hand might move
- His rosary beads are a function of the narrative
LOCATIONS
- Always put some sort of person in it to help define the scale. After all LOCATION is all about the scale.
- This is important for Giants to have some sort of referencce points.
- Adjust colours or go back to greyscale - otherwise it will look just like a montage of pictures slapped together.
- And work in widescreen or bigger when designing locations.
We discussed the symbology of colours too and what they could represent
RED - passion, power, danger, lust, sexuality and fast!
So, being that I did miss the majority of the lecture where Mark was discussing Colour its theory and symbology, I thought I'd better do a little revision of my own...and you wouldn't believe it...IN one of the new books I bought myself the ART of Robots...they dedicated a chapter to the careful attention the filmmakers paid to colour...this book is so unbelievably awesome for a movie that I don't think got that much attention...so for your viewing pleasure I have included a scan here for you...
This is the gorgeous cover...
And this is the Environment Colour Theory Wheel they referenced the environemnts tooo...duh! But as you can read...Green for example was to be used anywhere that was Eeevilll. There is a couple of accompanying pages which discuss the importance of colour throughout this film for the characters and environments, as colour added power and contributed to a consistent emotional believability.

Tuesday, May 22, 2007
Week 7: Ummm...What did we do???
Ive also been beginning to think of what I should do for our next 3D assignment being another character but high resolution. this character we have to like as we will be using it over the next few semesters for other assessment doing blend shapes and walk cycles etc. I have had this story stirring in my mind for a few months now and came up with this character at work one early Saturday morning...I start at some ridiculous time of 6am...but...I came up with this which is the first thing I've liked in a long time of mine...

And above is my attempt at a unfished colouring of him...yep...my digital painting skills are so lame...just have practice more I guess...:(
I have a feeling Ill be unable to do this character though as I came across a outline for the next assessment and it says on there that characters must be bipeds and have no flowing hair...well this guy wouldn't fall into that. I just really don't want to be spending all this time on a character that I am not going to end up using toward a film or something. I also will have a pelican and a alcoholic fisherman in my story...so was thinking I could maybe do either of those...
Here is a concept sketch of the alcoholic fisherman...
I actually drew this guy last semester as Kyle and I challenged eachother to draw a sexy grandpa...hahah...lol!!! He's a Biped and has no hair...so he would be good for this assignment...I guess Im just hell bent on doing a character Ill actually use for something. Even though in the initial script which Im writing now I have a fisherman in there...he may not stay.
Upon discussing with my animation mate Andrew, he suggested the grandpa one would be a good one to work with for now, and then when I have more experience go for the merkid. But the grandpa is too plain looking...I don't know...I hate making decisions.
A couple of weeks ago Leon bought in a sculpey version of his pig he is modelling for 3D...it was wicked! And I was like...I've got to try that...so I got some and tried Bailey first and then Fudge...I think I actually should have started iwth Fudge and then Bailey as she had a lot more detail, and being htis was my first time using it...it would have been good to have had a bit more experience iwth the material. Overall though Im pretty chuffed with my first attempt...although since this photo (thanks to Leon Johnson by the way who took this for me) Her hand and one of her pig tails have fallen off...so she looks even more scary!
Thursday, May 17, 2007
Week 6: i missed it but...been working on storyboarding



I think it is I don't like the way my people look...too manequin like or something...what I would give to be able to draw people like Sarah or Rachel...:(
I also didn't like the pencil on its on, so I added copic marker and fineliner for some other details...to give a bit of dimension.
Week 5: Layouts re-loaded
So here we go:
- Always rough everything out in BLUE it is the creative colour AND always rough out at least 2 fields larger outside of the original field you intend to use.
Draw in actual field guide on first animation page. This is so you have reference later on.
N.B* when laying out characters, make character move from hips pivot point. This creates for a more interesting Character on Screen.
2. Pose 2 Pose - use arrows to show direction from one pose to the next and a bit of written reference in corner of whats happening.
N.B* X-Sheet is done at time of storyboards and/or animatic
3. Coversheet is then marked out
4. Do Key Background *Remember to watch eyeline of characters*
When writing in scene info on coversheet put any re-use in RED ie. B/G A4
Then mark just discussed how to show different camera moves on the layouts for example, camera shakes, pans, zip pans, cut ins etc.
I found a great article from the Animation World Magazine on Layouts for storyboarding. Great read if you wanna check it out click here
Week 4: More Storyboarding and My Animatic
So, we have to choose one of 2 scenes that Mark highlighted on the script. I have decided to go for scene one as when I re- read it during class I was visualising alot of initial camera moves. I did think that that means i should do the second as it may be a bit more of a challenge, but also i could see by doing the second scene that there would be alot of reuse in it as the father and son just do alot of sitting on the porch looking at staras. I know reusing stuff is an animators friend, but, to me it was gonna be just too much.
So I've started scribbling on my script with my ideas which you can get a view of below....does it do your head in like mine? But have faith I know exactly what Im doing...haha!
In class we also went over some more technicalaties of storyboarding
- 16:9 aspect ratio is for widescreen
- 4:36 is for old TV
- Do Broad Shapes from your shoulder when thumbnailing
- When you want more defintion draw from your elbow
- details come from your wrist
- fine details come from your fingers
Also handy tip: Use Widescreen post-it notes to change any thumbnails or insert any, there great as they not only stick in place of where you want to fix it up but you can flick like as if you were at an animation table!!! Awesome!




















