The ANiMATIC
Here are some more screen caps of the animatic that we had as Assignment 1. I was pretty happy with the overall style and feel of the look of the animatic. From the very few people I showed this too, they laughed where i wanted a bit of a laugh, so that was positive. Do I think I recalled all the techniques? Hmmm...I definately think I used varying camera moves and angles. Sometimes I think I left composition alone though and could have thought about that a bit more at the front of my mind. I found I ended up acting out alot of the scenes which was fun, and I was in a zone, my flatmate was scared...haha!
I was happy I got this finished on time and handed in early, I was a bit worried though as Rahul said Mark would have liked to of seen our Animatics to comment on the timing before we submitted them...I didn't get a chance for Mark to look at mine at all due to me coming in early to uni. And missing a class as my grandma was in hospital for a couple of weeks so I was spending anytime not at uni or work at the hospital with her.
Overall though, with the timing...I think in the first scene where Linda and jimmy are driving up to the MPS office that some of that was a bit quick looking back at it now...and my little credit at the end was too...but *shrugs*...hindsights a bitch aint it?!
AND ON TO THE LECTURE...
I was late and actually missed the lecture part of it but read over the notes on the computer Mark was sitting at...was on some colour theory and digital painting and how to select your colour pallette. I was kind of bummed I missed it being digital painting is something I want to learn more about...but then Damien cheered me up saying Mark had the digital tutor movies on the scratch drive so i can upload them and learn to my hearts conent...yay!!!
Then we went onto talking about our next assessment being Concept ARt in a group project. We have to choose a Grimms Fairytale and decide what time period and whether it will be a film or a game.
THE RUN DOWN ON CONCEPT ART
"Concept Art is art created to provide a jumping off point - it's all of an idea, done to spark the thoughts and imaginations of other viewers and artists alike. Many of these pieces were done for card game style guides or video games. Some were taken to finished art, others are the initial sketches, containing the heart and core of the idea in its raw form. It is the purest glimpse I can offer of what exists inside my head."
- Start with Tonal and value concepts first
- Only draw in design for characters if its valid i.ee Barbarian with sword where he has to interact with his back to pull it out, you'd draw detail from a behind angle to see how he moves etc.
- Do turnaround of characters only if you want to
- Think about how does the character function and how is it functinal to the narrative? i.e. HellBoys right hand of DOOM...people will want and need to see how that hand might move
- This is functional of the character
- His rosary beads are a function of the narrative
LOCATIONS
- Always put some sort of person in it to help define the scale. After all LOCATION is all about the scale.
- This is important for Giants to have some sort of referencce points.
- Adjust colours or go back to greyscale - otherwise it will look just like a montage of pictures slapped together.
- And work in widescreen or bigger when designing locations.
COLOUR
We discussed the symbology of colours too and what they could represent
RED - passion, power, danger, lust, sexuality and fast!
So, being that I did miss the majority of the lecture where Mark was discussing Colour its theory and symbology, I thought I'd better do a little revision of my own...and you wouldn't believe it...IN one of the new books I bought myself the ART of Robots...they dedicated a chapter to the careful attention the filmmakers paid to colour...this book is so unbelievably awesome for a movie that I don't think got that much attention...so for your viewing pleasure I have included a scan here for you...
This is the gorgeous cover...
And this is the Environment Colour Theory Wheel they referenced the environemnts tooo...duh! But as you can read...Green for example was to be used anywhere that was Eeevilll. There is a couple of accompanying pages which discuss the importance of colour throughout this film for the characters and environments, as colour added power and contributed to a consistent emotional believability.





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