

Unknown to Mark...I love all these people..mwahahha...actually i have never worked with any of them ever before...so maybe Mark has a case? ponder, ponder ;) but i am inspired by Ka's and Rahuls work. To be honest haven't seen much at all of Curtis' or Bens stuff...Curtis said he likes drawing sci fi transporter things...so im hoping i can learn a thing or two from him...as transporter flying thingys are not a strong point...in fact they have no point at all in my drawin body to date!
Well Ben wasn't here on this day...but the rest of us decided that from Rahuls extensive research that we would choose to do concept art for The Skillful Huntsman. Personally I wasn't too fudged on what story we did, they all have similar kind of characters, they're all difficult ot read and understand...but if I had known there was a published book on The Skillful Huntsman I might have persuaded the group to prehaps go with a different story.
I have been instructed by Leon not to look at the book. Apparently, I will want to quite uni forever and drawing too...so already I feel I have no hope. This concept art thing is a whole new kettle of fish for me. But im grabbing the giant by the balls and am ready for it...
We did decided, even to Rahuls disgust I think...hehe...that we might change the theme of the story where its set in a Steam Punk era. This originally funnily enough was brought up by Rahul as I lent him The Adventures of Jasper Marello which is also set in this era. But I think the more research we did and showed Rahul, the more he felt uncomfortable with it and then he thought we should set it in a fantasy theme.
A great part of me felt for Rahul as he had already done quite a number of brilliant concept landscaps and giant sketches which had obvioulsy taken quite a while, however...and as fantastic (and just quietly...as jealous as I was) they were too realistic and to me looked like stuff done before, and we couldn't really do much with that. But we'll have to wait until we can all get together again and discuss this in greater length I guess.
In the mean time here is a sample of some research I did at work last night on steam punk stuff...
Steam punk characteristics that stick out to me
These are really neat...I know initially they looked a bit cyborgish, but the more I looked at them the more medieval they looked, I think there very sophisticated and well thought through designs...I can see them in silhouettes too.
This was something pretty cute I found on Deviantart.com. Just stretching my drawing muscle to transporter thingys...are you proud mum?
This was just really cute. They actually call it steam crow! Its a resin mould painted to look like metal with copper wire legs. Its just beautiful...I want one and Ill call him steamy! But on a serious note...nice design...could do something similar for the dog prehaps?
I just thought this was nice. An example of tonal concept sketch. Nice composition not sure if this design would suit steam punk castly thing though.
Another transporter type thingy...or it could be the kings throne?! He sounds like he would be a little flamboyant like this...
I really like the idea of the floating island thing for the princess castle thing. It lends its self to a bit of fantasy too which I think Rahul would like...we could make it more steam punk, by the actual island floating due to some sort of steam generated floating machine?
Steam Gal - aint she sweet...maybe a bit too cyborgish...but the dude...just below by some artist I think comes pretty close to how we could approach our male characters...maybe not so much I have a stick up my butt cause after all, the mentor dude has been hunting for years so he's probably more feet in teh earth kind of dude...but his apprentice seems a bit more cocky.

hickity hickity ugh hu huh...Giants. cool. Are they man enough?
I absoloutly love the colour palette in this above one. Exactly what I would imagine the world would be like if it was full of steam generated objects. Nice silhouettes for the character and an example to show scale of location and the giant steam flying thing.
Another transporter thingy...just a different sort of design to draw some more inspiration from...ill need lots!
I know these are more sci fi looking things, but I could see that prehaps living objects/animals could have influence these vehicle designs which are quite different but believable...would be interesting to do that for the steam things.




This is the gorgeous cover...
And this is the Environment Colour Theory Wheel they referenced the environemnts tooo...duh! But as you can read...Green for example was to be used anywhere that was Eeevilll. There is a couple of accompanying pages which discuss the importance of colour throughout this film for the characters and environments, as colour added power and contributed to a consistent emotional believability.


And above is my attempt at a unfished colouring of him...yep...my digital painting skills are so lame...just have practice more I guess...:(
I have a feeling Ill be unable to do this character though as I came across a outline for the next assessment and it says on there that characters must be bipeds and have no flowing hair...well this guy wouldn't fall into that. I just really don't want to be spending all this time on a character that I am not going to end up using toward a film or something. I also will have a pelican and a alcoholic fisherman in my story...so was thinking I could maybe do either of those...
Here is a concept sketch of the alcoholic fisherman...
I actually drew this guy last semester as Kyle and I challenged eachother to draw a sexy grandpa...hahah...lol!!! He's a Biped and has no hair...so he would be good for this assignment...I guess Im just hell bent on doing a character Ill actually use for something. Even though in the initial script which Im writing now I have a fisherman in there...he may not stay.
Upon discussing with my animation mate Andrew, he suggested the grandpa one would be a good one to work with for now, and then when I have more experience go for the merkid. But the grandpa is too plain looking...I don't know...I hate making decisions.
A couple of weeks ago Leon bought in a sculpey version of his pig he is modelling for 3D...it was wicked! And I was like...I've got to try that...so I got some and tried Bailey first and then Fudge...I think I actually should have started iwth Fudge and then Bailey as she had a lot more detail, and being htis was my first time using it...it would have been good to have had a bit more experience iwth the material. Overall though Im pretty chuffed with my first attempt...although since this photo (thanks to Leon Johnson by the way who took this for me) Her hand and one of her pig tails have fallen off...so she looks even more scary!



I think it is I don't like the way my people look...too manequin like or something...what I would give to be able to draw people like Sarah or Rachel...:(
I also didn't like the pencil on its on, so I added copic marker and fineliner for some other details...to give a bit of dimension.
Draw in actual field guide on first animation page. This is so you have reference later on.
N.B* when laying out characters, make character move from hips pivot point. This creates for a more interesting Character on Screen.
2. Pose 2 Pose - use arrows to show direction from one pose to the next and a bit of written reference in corner of whats happening.
N.B* X-Sheet is done at time of storyboards and/or animatic
3. Coversheet is then marked out
4. Do Key Background *Remember to watch eyeline of characters*
When writing in scene info on coversheet put any re-use in RED ie. B/G A4
Then mark just discussed how to show different camera moves on the layouts for example, camera shakes, pans, zip pans, cut ins etc.
I found a great article from the Animation World Magazine on Layouts for storyboarding. Great read if you wanna check it out click here








Ill attempt to show an example of Number 1 and 3 by analysing this photo I took in Melbourne when visiting for 24hours in July 2004.
Even though the seagull is bright white and maybe what the viewer is attracted to first, our eye is quickly drawn to other whites in the picture. So from the seagull our eye is drawn to the sandstone column behind the lady, but we stop on her on the way as she has some white just under hear chin. The chairs create lines and patterns which also direct our eye into the focal point, once again the lady. She is slightly off centre with majority of birds and the pattern of the chair to the left which balances the weight in the photo. So there are thirds in the tones of colour, the patterns found and in the line of direction.

To see some of my research and notes on my obsession with Fibonacci Sequence and the Golden Mean - just have a squiz below:-
These two Mathematical properties are very closely related, in the fact that they divide objects up proportionally, both have their place in nature eg. the breeding of rabbits, the way plants grow, the qualities of the shell spiral and they are both also closely related to art. Artists use these methods to not only create patterns but to also lay out there objects on surface where it is aesthetically pleasing to the viewers eyes.
As you can hopefully see from this really bad image from my art journal, this is an example of the golden mean in action. The image is a copy of French Impressionist George Seurat's Bathers(1859-1891). the red lines are outlining the 3 Golden rectangles used to create the composition.


This link has alot of interesting analyis' of the fibonacci theory. The part particulary on film I have included below.
Fibonacci in Films The Russian Sergie Eisenstein directed the classic silent film of 1925 The Battleship Potemkin (a DVD or video version of this 75 minute film is now available, both in PAL format). He divided the film up using golden section points to start important scenes in the film, measuring these by length on the celluloid film. Jonathan Berger of Stanford University's Center for Computer Research in Music and Acoustics used this as an illustration of Fibonacci numbers in a lecture course.Dénes Nagy, in a fascinating article entitled Golden Section(ism): From mathematics to the theory of art and musicology, Part 1 in Symmetry, Culture and Science, volume 7, number 4, 1996, pages 337-448 talks about whether we can percieve a golden section point in time without being initially aware of the whole time interval. He gives a reference to his own work on golden section perception in video art too (page 418 of the above article).
I think this is so creative and interesting...so not only can you use these techniques to create the picture but when sequencing pictures together aswell, such as film or animation prehaps, you can also employ it!
And then we started the practice thumbnails...here are my crappy crappity crap one...Lets just say, when it comes to the real deal, I can remmeber to practice everything I have talked about in this entry - Pattern, line, flow, rule of thirds and golden mean and fibonacci.
For all addicts to Animation and then some.
For all addicts to Animation and then some.